
Improving daily asthma management
Time
10 days, 2018
Team
Selvi Olgac
Birnur Sahin

Medicate
Asthma medication is taken by using an inhaler. Type of the medicine could change from patient to patient depending on their needs.
Introducing

NO BUTTONS. NO SCREEN. NO APP. Just breathe.
Otto guides the user through the asthma management process by using light and sound. It combines monitoring, logging and medication into one seamless experience.

Redesigned user flow
SHAKE TO WAKE
Shake Otto to wake it up, in the process mixing the asthma medication.
EXHALE
Exhale through the mouthpiece to take a peak flow measurement. Dose is automatically adjusted based on the result.
INHALE
Inhale the dose. Lights count down for you and a sound lets you know when you’re done.
LOG & CHARGE
Measurement data is logged in the back-end and sent to your digital journal when Otto is charged.
Medical grade materials
Otto’s materials are hygienic, reliable and safe. The matte white plastic body is durable and easy to clean, while the mouthpiece in translucent silicone conveys cleanliness. The glossy hard plastic cap protects the mouthpiece.
NO BUTTONS. NO SCREEN. NO APP. JUST BREATHE.

1. USER INTERVIEWS
Through user interviews we learned about different inhalers, what asthmatics believe are the biggest challenges in their daily routine and how asthma affects their emotional and physical well-being.

2. EXPERT INTERVIEW
To understand the challenges and wishes from an expert’s point of view, we visited a health care center. Together with a nurse we tested and discussed existing products and learned more about what makes them work or not.

4. IMMERSION
We did a simple test to see for ourselves how it might feel like breathing with asthma.

5. IDEATION
The ideation process focused on redefining the product-user interaction.

7. CAD
We built a mockup tech package with PCB, membranes, etc to base our outer shell on.

9. LIGHT DESIGN
Different versions of light feedback were animated to test semantics and how the lights would work together with the sounds.

11. PROTOTYPE MAKING
The physical design was 3D printed to verify ergonomics, aesthetics and usability. It was also used in a short movie explaining the concept.

12. USER TESTING
Through a Wizard of Oz test we tested and refined our light and sound design.